Console: read commands via localhost TCP
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@@ -18,43 +18,50 @@
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#pragma once
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#include "uv_util.h"
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#include "tcp_server.h"
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namespace p2pool {
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class p2pool;
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class ConsoleCommands : public nocopy_nomove
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class ConsoleCommands : public TCPServer<256, 256>
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{
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public:
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explicit ConsoleCommands(p2pool* pool);
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~ConsoleCommands();
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struct ConsoleClient : public Client
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{
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~ConsoleClient() {}
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static Client* allocate() { return new ConsoleClient(); }
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size_t size() const override { return sizeof(ConsoleClient); }
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bool on_connect() override { return true; };
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bool on_read(char* data, uint32_t size) override { static_cast<ConsoleCommands*>(m_owner)->process_input(m_command, data, size); return true; };
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std::string m_command;
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};
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void on_shutdown() override;
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private:
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p2pool* m_pool;
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uv_loop_t m_loop;
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uv_async_t m_shutdownAsync;
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uv_tty_t m_tty;
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uv_pipe_t m_stdin_pipe;
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uv_stream_t* m_stdin_handle;
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uv_thread_t m_loopThread;
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char m_readBuf[64];
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bool m_readBufInUse;
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std::string m_command;
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static void loop(void* data);
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static void on_shutdown(uv_async_t* async)
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{
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ConsoleCommands* pThis = reinterpret_cast<ConsoleCommands*>(async->data);
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uv_close(reinterpret_cast<uv_handle_t*>(&pThis->m_shutdownAsync), nullptr);
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uv_close(reinterpret_cast<uv_handle_t*>(pThis->m_stdin_handle), nullptr);
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}
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static void allocCallback(uv_handle_t* handle, size_t suggested_size, uv_buf_t* buf);
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static void stdinReadCallback(uv_stream_t* stream, ssize_t nread, const uv_buf_t* buf);
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void process_input(std::string& command, char* data, uint32_t size);
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};
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} // namespace p2pool
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